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Portfolio | User Interface {UI} Design / User Experience {UX} Design / Game Design and Development

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Featured Work

NO ROADS: 4x4 Off-Road Challenge

Role: Concept, UI systems, visual design, sound design, gameplay implementation, and technical direction.

Game Development Experience

PROGRAMMING

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Performance & Gameplay Testing on Various Intel Based Desktop Systems

I ran structured gameplay and performance benchmarks across multiple Intel PC hardware configurations, following internal testing protocols and pushing each system in real-world scenarios. Using popular AAA titles, I evaluated frame rate stability, load times, thermal behavior, and overall playability across different builds.

I captured both hard performance metrics and real gameplay observations, identifying bottlenecks and areas for optimization. Results were compiled into clear comparative reports with charts and visual breakdowns that made the data easy to interpret.

Under the CTO’s supervision, I presented findings directly to Intel’s executive leadership—including the COO, CTO, and CEO—translating raw technical data into practical, strategic insights.

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Gorka Games

Gameplay Systems Architecture & C++ Implementation (Unreal Engine)

I was contracted by Unreal Engine educator and YouTuber, Gorka Games to architect and implement the core gameplay systems for his upcoming title.

I developed foundational C++ systems that integrate seamlessly with Blueprint, enabling designer-driven control through custom interfaces and extensible gameplay logic. My work included dynamic mesh generation, runtime collision handling, and fully customizable territory visualization systems supporting user-defined colors and patterns.

Key contributions included:

  • Runtime procedural mesh generation

  • Collision detection and spatial validation systems

  • Custom Blueprint interfaces for modular gameplay control

  • Player-configurable territory rendering (dynamic colors & pattern systems)

GAME JAMS